Testing!!!
A downloadable Demo for Windows
This is an early kinematic prototype for an upcoming movement based Soulslike. The final vision aims to seamlessly blend thehigh-speed of Ghostrunner and Titanfall with the supernatural traversal of Dishonored, all anchored by parry-based combat.
Currently, this build serves as a pure Movement Prototype. Combat is not yet implemented. Instead, this sandbox is designed to test the fluidity, weight, and synergy of the traversal mechanics, along with the ''feel'' of speed. Chain wall-runs, precise blinks, and momentum-heavy slides to navigate the architecture, and customize your physics on the fly using a deck-building system.
How to Play & Upgrade
- The Red Donuts: Seek out the glowing red holographic rings. Stepping into these artifacts will allow you to draft new movement cards (such as Slide, Wall Run, Blink, or Double Jump) and stat enhancements.
- Equipping Abilities: Press
Tabto open your Inventory. Simply drag the cards you have collected from your Available pool into your Active slots to instantly equip those mechanics.
Controls
- WASD: Move
- Space: Jump / Wall Jump / Double Jump (if equipped)
- Shift: Sprint
- C / Ctrl: Crouch / Slide (requires Slide card & momentum)
- Right Mouse Button (RMB): Execute Active Ability (Dash or Blink)
- Release W (Mid-Wall Run): Wall Cling (if equipped)
- Tab: Open Deck / Inventory Menu
- R (Press): Quick Respawn
- R (Hold): Hard Reset (Wipes deck and restarts the sandbox)
| Status | Prototype |
| Platforms | Windows |
| Author | silixon |
| Genre | Action, Platformer |
| Tags | 3D Platformer, Deck Building, Fast-Paced, First-Person, movement, Movement Shooter, No AI, Parkour, Singleplayer |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
